1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386
| import random
class Card(object): """一张牌"""
def __init__(self, suite, face): self._suite = suite self._face = face
@property def face(self): return self._face
@property def suite(self): return self._suite
def __str__(self): if self._face == 1: face_str = 'A' elif self._face == 11: face_str = 'J' elif self._face == 12: face_str = 'Q' elif self._face == 13: face_str = 'K' else: face_str = str(self._face) return '%s%s' % (self._suite, face_str)
def __repr__(self): return self.__str__()
class Poker(object): """一副牌"""
def __init__(self): self._cards = [Card(suite, face) for suite in '♠♥♣♦' for face in range(1, 14)] self._current = 0
@property def cards(self): return self._cards
def shuffle(self): """洗牌(随机乱序)""" self._current = 0 random.shuffle(self._cards)
@property def next(self): """发牌""" card = self._cards[self._current] self._current += 1 return card
@property def has_next(self): """还有没有牌""" return self._current < len(self._cards)
class Player(object): """玩家"""
def __init__(self, name): self._name = name self._cards_on_hand = []
@property def name(self): return self._name
@property def cards_on_hand(self): return self._cards_on_hand
def get(self, card): """摸牌""" self._cards_on_hand.append(card)
def arrange(self, card_key): """玩家整理手上的牌""" self._cards_on_hand.sort(key=card_key)
class Black_Jack(Player): """21点"""
def __init__(self, name): super().__init__(name) self._stand = False self._bust = False
@property def stand(self): return self._stand
@stand.setter def stand(self, state): """停牌""" self._stand = state
@property def bust(self): return self._bust
@bust.setter def bust(self, state): """爆掉""" self._bust = state
def is_stand(self): """是否停牌""" return self.black_jack_total() == 21 or self.face_total() >= 17
def is_bust(self): """是否爆掉""" return self.face_total() > 21
def open_hand(self, i): """明牌""" return self.cards_on_hand[i]
def clean_hand(self): """清空手牌并清空状态""" self.cards_on_hand.clear() self.stand = False self.bust = False
def face_total(self): """手牌总点数""" temp = [card.face for card in self.cards_on_hand] j_count = temp.count(11) q_count = temp.count(12) k_count = temp.count(13) total = sum(temp) - j_count - q_count * 2 - k_count * 3 return total
def black_jack_total(self): """21点计数""" temp = [card.face for card in self.cards_on_hand] a_count = temp.count(1) j_count = temp.count(11) q_count = temp.count(12) k_count = temp.count(13) total = sum(temp) - j_count - q_count * 2 - k_count * 3 for i in range(a_count): if total < 21: total += 10 if total > 21: total -= 10 return total
class Black_Jack_Player(Black_Jack): """21点玩家"""
def __init__(self, name): super().__init__(name) self._money = 1000 self._bet = 0
@property def money(self): return self._money
@money.setter def money(self, money): """下注""" self._money = money
@property def bet(self): return self._bet
@bet.setter def bet(self, bet): """下注""" self._bet = bet
def double(self): """加倍""" self._bet *= 2
def surrender(self): """投降""" self._bet /= 2
def __str__(self): return "【%s】筹码:%d,点数:%d,牌面:%s" % ( self._name, self._money, self.black_jack_total(), self.cards_on_hand)
class Banker(Black_Jack): """庄家"""
def __init__(self, name): super().__init__(name)
def is_black_jack(self): return self.cards_on_hand[0].face in [10, 11, 12, 13] and self.cards_on_hand[1].face == 1
def __str__(self): return "【%s】点数:%d,牌面:%s" % (self._name, self.black_jack_total(), self.cards_on_hand)
def get_key(card): return card.suite, card.face
def main(): p = Poker() banker = Banker('庄家') com_players = [Black_Jack_Player('东邪'), Black_Jack_Player('西毒'), Black_Jack_Player('南帝'), Black_Jack_Player('北丐')] player = Black_Jack_Player('玩家') while True: p.shuffle() for com_player in com_players: com_player.bet = random.randint(1, com_player.money) print("【{}】下注:{}".format(com_player.name, com_player.bet)) print('玩家当前筹码:{}'.format(player.money))
ok = False while not ok: try: player.bet = int(input("玩家请下注:")) if player.bet > player.money: raise ValueError ok = True except ValueError: print('输入有误') ok = False for i in range(2): banker.get(p.next) player.get(p.next) print('玩家拿牌:{}'.format(player.cards_on_hand[i])) for com_player in com_players: com_player.get(p.next) END = False print("庄家明牌为:{}".format(banker.open_hand(0))) if banker.is_black_jack(): print("\n庄家有Black Jack:{}".format(banker.cards_on_hand)) banker.stand = True END = True while not END: for com_player in com_players: if not com_player.stand and not com_player.bust: if com_player.is_stand(): com_player.stand = True print("【{}】:\"停牌!\"".format(com_player.name)) else: if com_player.face_total in [10, 11, 12] and com_player.money >= com_player.bet * 2: com_player.double() print("【{}】:\"运气不错,加倍!\"".format(com_player.name)) print("【{}】拿牌".format(com_player.name)) com_player.get(p.next) if com_player.is_bust(): com_player.bust = True print("【{}】爆掉!!".format(com_player.name)) if not player.bust and not player.stand: while True: print("当前手牌:{},庄家明牌为:{}".format(player.cards_on_hand, banker.cards_on_hand[0])) print("请选择:1.拿牌,2.停牌,3.加倍") choose = int(input("选择:")) if choose == 1 or choose == 3: if choose == 3 and player.money >= player.bet * 2: player.double() elif choose == 3: print('筹码不足,无法加倍!') player.get(p.next) if player.is_bust(): player.bust = True print('庄家发牌,当前手牌:{}'.format(player.cards_on_hand)) break elif choose == 2: player.stand = True break else: print("选择错误,请重新选择") temp = 0 for com_player in com_players:
if com_player.stand or com_player.bust: temp += 1 if temp == len(com_players) and (player.bust or player.stand): END = True
while not banker.bust and not banker.stand: banker.get(p.next) if banker.is_bust(): banker.bust = True elif banker.is_stand(): banker.stand = True if banker.bust: for com_player in com_players: if not com_player.bust: com_player.money += com_player.bet else: com_player.money -= com_player.bet if not player.bust: player.money += player.bet else: player.money -= player.bet else: for com_player in com_players: if com_player.black_jack_total() > banker.black_jack_total() and not com_player.bust: if com_player.black_jack_total() == 21: com_player.bet *= 1.5 com_player.money += com_player.bet elif com_player.black_jack_total() == banker.black_jack_total() and not com_player.bust: pass else: com_player.money -= com_player.bet if player.black_jack_total() > banker.black_jack_total() and not player.bust: if player.black_jack_total() == 21: player.bet *= 1.5 player.money += player.bet elif player.black_jack_total() == banker.black_jack_total() and not player.bust: pass else: player.money -= player.bet print("=" * 45) print(banker) banker.clean_hand() for com_player in com_players: print(com_player, end='') com_player.clean_hand() if com_player.money == 0: com_players.remove(com_player) print("\n【{}】倾家荡产,被保安拖走...".format(com_player.name)) print() print(player) player.clean_hand() print("=" * 45) input("本轮结束,请按回车继续") if player.money <= 0: break print("筹码已用完,游戏结束!!")
if __name__ == '__main__': main()
|